Alan cooper uxweek16

Alan Cooper // Keynote: Ranch Stories // UX Week 16 – Alan Cooper

Five years ago I sold my house in Silicon Valley and moved to an old farm deep in agricultural country. As a city boy, it was all new to me, but I was most surprised to discover how much the new lessons of farming paralleled the important lessons of interaction design. This talk will give you some useful insight into your job by presenting some remarkable insight into the farmer’s job.

Access Alan's Slides Here - www.slideshare.net/secret/8EVFuubtAzkpkh

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Amber Case // Keynote: Designing Calm Technology // UX Week 16

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Amber Case

Our world is made of information that competes for our attention. What is needed? What is not? We cannot interact with our everyday life in the same way we interact with a desktop computer.

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Irene Au // Design and the Self // UX Week 16

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Irene Au

Design, as the tangible manifestation of intention, has the power to shape how we think and feel. Conversely, how we create and what we design are the culmination of who we are as individuals coming together to make something for others.

UX Week Videos

Visit the UX Week Vimeo Channel for our archive of main stage speaker videos from previous years.

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Nicole Sorochan // Human XD: a New Model For Resonant Storyworlds // UX Week 16

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Nicole Sorochan

We’re living in a unique cultural moment. Tech is now completely immersed in our lives, while the contemporary female voice is rapidly gaining airtime.

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Katy Mogal // Can You Feel Me Now? Accessible Experiments in Empathy // UX Week 16

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Katy Mogal

Design thinking is ubiquitous. More and more companies are employing full time user researchers, even entire user research departments.

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Cindy Gallop // Keynote: Redesigning The Future Of Sex Through Sextech // UX Week 16

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Cindy Gallop

The tech world welcomes, supports and funds innovation and disruption in every area of our lives and work - except one: the one that has the potential to produce more unicorns, make more money and drive more profound social benefit than any other area of tech. Cindy Gallop, founder and CEO of MakeLoveNotPorn, delivers a highly provocative, insightful, revelatory and wide-ranging examination of why we need to re-examine our attitudes towards and behavior around sex, and the key role sextech plays in redesigning the future of sex.


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Emileigh Barnes // How To Design a Government Website For Kids // UX Week 16

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Emileigh Barnes

At first glance, the phrases “federal website” and “designed for kids” seem diametrically opposed. After all, how could one of the world’s most complicated bureaucracies ever hope to communicate with children? But that’s exactly what the Every Kid in a Park team did.

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Megan Miller and Jesse James Garrett // Creating the Burning Man Experience // UX Week 16

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Megan Miller

Every year, a city of 70,000 people rises up in the remote Nevada desert for a week-long celebration of human creativity and self-expression, before vanishing back into the dust. Many participants say their experiences at the Burning Man festival have transformed their lives.

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Irene Au // Design and the Self // UX Week 16

Design, as the tangible manifestation of intention, has the power to shape how we think and feel. Conversely, how we create and what we design are the culmination of who we are as individuals coming together to make something for others.


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David Gray // How to Navigate Complexity with Liminal Thinking // UX Week 16

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Dave Gray

It's hard enough to lead change when you're the CEO. But if you need to lead change in a large organization, you must often do that without formal authority or even budget.

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Janet Crawford // Patterns, Power and Women: The Hidden Neural Dynamics of Gender Inequity // UX 2015

When it comes to the tech industry and gender, intolerance and under-representation are daily news items. Yet, despite the glaring ugliness of scandals like Gamergate, the prime culprit in gender inequity is likely not overt sexism.


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Mike Kuniavsky // User Experience Design for Predictive Behavior for the IoT // UX 2015

A big promise of the Internet of Things is that by analyzing millions of new sources of data from embedded, networked devices our experience of the world becomes better and more efficient. The environment automatically predicts our behavior and adjusts to it, anticipating problems and intercepting them before they occur.

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Erin Rapacki // How to Explore the World Through the Eyes of a Machine // UX 2015

The Beam telepresence robot has been making waves in our culture, from The Big Bang Theory's "Shelbot" to Edward Snowden's remotely-delivered TED talk. But how do you create a product experience that allows anyone to become a robot pilot? Join Suitable Technologies’ Director of Marketing, Erin Rapacki, in a talk about the unique user design challenges behind the Beam system.

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Abby Covert // How to Make Sense of Any Mess // UX 2015

In a world where everything is getting more complex and we are all experiencing personal information overload, there is a growing need to understand the tools and processes that are used to make sense of complex subjects and situations. These tools aren’t hard to learn or even tough to implement but they are also not part of many people’s education.


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Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape // UX 2015

Existing design work treats emotion as a snapshot -- distinct, moment-based -- when real emotion is a moving target that progresses over time. What is your product’s core emotion? When beginning, sinking into, and finally leaving your experience, what states are you evoking in your user, and in what order? Why do we call them “users”, and what starkness of experience fills our foundational assumption space as a result? When we begin to detect what a user is feeling across time in a product experience (hint: even the latest science on this admits it’s really hard), it’s like seeing color for the first time: dynamic ranges that flow across your product landscape, palettes that differ between users, discords and harmonies as user action intersects with intent.

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Alan Joseph Williams // The User Experience of Food Stamps // UX 2015

TL;DR: it's not great. This talk is about how food stamps work (and don't work).

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Ayla Newhouse // Designers & Therapists // UX 2015

Designers often talk about empathy and being human centered, but to a therapist, these principles have long been fundamentals. What else might we learn from this parallel discipline? And in what ways might we apply design to the experience of self-improvement? Could Design Therapist be a job title in the near future?.


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Karl Fast // Understanding Embodiment // UX 2015

Embodied cognition, or simply embodiment, is a big idea. It challenges some of the most fundamental ideas in cognitive science.

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Jimmy Stice // Shaped by Believers: A New City in the Jungle // UX 2015

Jimmy Stice will take guests on a journey to reimagine how we occupy the places where we live, along with our relationship to nature and each other. What started as an urban design challenge quickly grew to encompass the complex issues which have formed the limitations of how we design our cities.

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Jessica Hische // Subtlety is Everything // UX 2015

Designers try desperately to make work that’s impactful—to create work that will leave people breathless and hungry for more. Young designers in particular are endlessly trying to impress, their designs scream “DESIGN!”, their type choices are bold, their color palettes are disruptive.